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Developer Diary Archive
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For more information
visit our Supreme Ruler 2010 Development Blog at http://battlegoat.blogspot.com/.
(Our first Blog post was Monday, February 07, 2005 and our
last Blog post was Monday, July 05, 2005.)
--- NOTE: Our new Blog can be found at http://www.supremeruler.com/blogs/
(first Blog post was Monday, July 05, 2005.)
For more information please read the readme provided in
our free demo
or visit BattleGoat's Forum at www.bgforums.com. |
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May
'05 Developer Diary (May 6th, 2005) - Posted by Wargamer.com
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"A look at what 1,895
days of development can accomplish…" Featured on Wargamer.com
and written by Lead Programmer George Geczy.
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September
'04 Developer Diary (September 27th, 2004) - Posted by Wargamer.com
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Challenges to Building
a game that is so “Familiar”, yet so “Different” Featured
on Wargamer.com and written by Lead Programmer George Geczy.
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June
'04 Developer Diary - Posted by Wargamer.com
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"In this continuing
series, BattleGoat's Christian Latour explains the modern
strategy game's various weaponry and military systems. Read
how strategic missiles will create potential cold war scenarios."
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March
'04 Developer Diary - Posted by Wargamer.com
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Lead Designer David
Thompson discusses Cabinet Ministers and levels of game
micromanagement
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January
'04 Developer Diary - Posted by Wargamer.com
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Game Designer Christian
Latour discusses the new user interface and details the
game's production model.
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April
'03 Developer Diary - Posted by GameSpy |
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Lead Programmer George
Geczy discusses some of the changes that have happened since
joining forces with Strategy First. In Supreme Ruler 2010
players strive for victory through successful economic management,
diplomacy, and naked military aggression
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July
'02 Developer Diary - Posted by GameSpy |
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Lead Game Designer
David Thompson discusses the debate on how to use "SPIES"
in Supreme Ruler 2010.
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May
'02 Developer Diary - Posted by GameSpy |
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Game Designer Christian
Latour discusses the military and tactical elements of world
conquest.
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March
'02 Developer Diary - Posted by GameSpy |
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Lead Programmer George
Geczy discusses how a player can shape their territory as
leader of a growing world power.
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February
'02 Developer Diary - - Posted by GameSpy |
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Lead Designer David
Thompson discusses the economic model within Supreme Ruler
2010 and why it is so unique.
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November
'01 Developer Diary - Posted by GameSpy |
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Game Designer Christian
Latour discusses details on the maps and scenarios design
process. We also get our fist look at the Map Editor.
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October
'01 Developer Diary - Posted by GameSpy |
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Lead Programmer George
Geczy discusses some of the Programming challenges in the
development of a Strategy Game based on real-world data.
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September
'01 Developer Diary - Posted by GameSpy |
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Lead Designer David
Thompson recounts a bit of the history of Supreme Ruler,
and an overview of some of what's planned for SR2010
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