BattleGoat Studios

  Developer Diary Archive  
 

For more information visit our Supreme Ruler 2010 Development Blog at http://battlegoat.blogspot.com/. (Our first Blog post was Monday, February 07, 2005 and our last Blog post was Monday, July 05, 2005.) --- NOTE: Our new Blog can be found at http://www.supremeruler.com/blogs/ (first Blog post was Monday, July 05, 2005.)

For more information please read the readme provided in our free demo or visit BattleGoat's Forum at www.bgforums.com.

 
 

 
  May '05 Developer Diary (May 6th, 2005) - Posted by Wargamer.com  
  "A look at what 1,895 days of development can accomplish…" Featured on Wargamer.com and written by Lead Programmer George Geczy.
 
 
 
  September '04 Developer Diary (September 27th, 2004) - Posted by Wargamer.com  
  Challenges to Building a game that is so “Familiar”, yet so “Different” Featured on Wargamer.com and written by Lead Programmer George Geczy.
 
 
 
  June '04 Developer Diary - Posted by Wargamer.com  
  "In this continuing series, BattleGoat's Christian Latour explains the modern strategy game's various weaponry and military systems. Read how strategic missiles will create potential cold war scenarios."
 
 
 
  March '04 Developer Diary - Posted by Wargamer.com  
  Lead Designer David Thompson discusses Cabinet Ministers and levels of game micromanagement
 
 
 
  January '04 Developer Diary - Posted by Wargamer.com  
  Game Designer Christian Latour discusses the new user interface and details the game's production model.
 
 
 
  April '03 Developer Diary - Posted by GameSpy  
  Lead Programmer George Geczy discusses some of the changes that have happened since joining forces with Strategy First. In Supreme Ruler 2010 players strive for victory through successful economic management, diplomacy, and naked military aggression
 
 
 
  July '02 Developer Diary - Posted by GameSpy  
  Lead Game Designer David Thompson discusses the debate on how to use "SPIES" in Supreme Ruler 2010.
 
 
 
  May '02 Developer Diary - Posted by GameSpy  
  Game Designer Christian Latour discusses the military and tactical elements of world conquest.
 
 
 
  March '02 Developer Diary - Posted by GameSpy  
  Lead Programmer George Geczy discusses how a player can shape their territory as leader of a growing world power.
 
 
 
  February '02 Developer Diary - - Posted by GameSpy  
  Lead Designer David Thompson discusses the economic model within Supreme Ruler 2010 and why it is so unique.
 
 
 
  November '01 Developer Diary - Posted by GameSpy  
  Game Designer Christian Latour discusses details on the maps and scenarios design process. We also get our fist look at the Map Editor.
 
 
 
  October '01 Developer Diary - Posted by GameSpy  
  Lead Programmer George Geczy discusses some of the Programming challenges in the development of a Strategy Game based on real-world data.
 
 
 
  September '01 Developer Diary - Posted by GameSpy  
  Lead Designer David Thompson recounts a bit of the history of Supreme Ruler, and an overview of some of what's planned for SR2010
 




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